The Rise of the Industrial Virtual Reality Ecosystem
/Dan O’Brien and Ryan Chapman took the stage at Industrial IMMERSIVE Week to talk about the future of industrial VR.
Read MoreDan O’Brien and Ryan Chapman took the stage at Industrial IMMERSIVE Week to talk about the future of industrial VR.
Read MoreThe new SynergyXR 2.6 release amplifies user choices with a key integration of HTC devices, further bridging the virtual and real worlds.
Read MoreEmerging technologies are being used to make processes and products in factories more efficient, safer, and more green.
Read MoreApple announced its Vision Pro VR headset. Will it be mostly used by consumers, or will it play a role in the industrial metaverse?
Read MoreWhere might the industrial metaverse head in 2023? We see big growth, new innovations, and more open infrastructure.
Read MoreShell is using VR training to save money and improve safety in training workers for hazardous offshore environments.
Read MoreWe’re in the early days of industrial XR adoption and use, there are plenty of ROI success stories and they extend beyond training. Sure, XR-enabled training is an obvious place to start within an organization, but bringing Product Development, Operations, Marketing and Sales into the conversations broadens the use cases and ROI potential.
Read MoreEV battery manufacturer Hyperbat is using 5G enabled virtual reality to collaborate on product design and testing.
Read MoreThe metaverse is expected to help enterprises combat the growing skilled labor shortage.
Read MoreAs projects ramp up due to funding in Biden’s infrastructure bill, the architecture, engineering, and construction (AEC) industry will look to emerging technologies.
Read MoreBlockchain technology is being used in enterprises for tracking workflows and assets, and is expected to grow in adoption with other emerging technologies.
Read MoreThe new HS2 high-speed rail network in Britain will use VR and 3D digital twins to operate, maintain, and optimize the network.
Read MoreBig oil and gas companies are using virtual reality (VR) to train employees, improve safety, simulate operations, and more.
Read MoreEnterprise virtual reality (VR) software company Immerse has today announced a partnership with multinational energy business bp. bp will integrate their own VR content into the Immerse Virtual Enterprise Platform (VEP). The training will be deployed internationally, and the platform will generate detailed data and reports on learner progress.
Read MoreIn this challenging and unprecedented time, we wanted to help provide a resource and voice for our community to share how they are available to assist the industrial XR community, as well as the world at large.
Read MoreThe second annual Industrial VR/AR Forum took place February 25 - 26 at The Westin Galleria Houston, setting itself apart as the premier event for industrial, energy and engineering immersive tech leaders. The event exceeded all expectations, more than doubling in size from its inaugural year, both in physical space and in participation by exhibitors, sponsors, speakers and attendees.
Read MoreLast month, our Executive Director Sean Guerre, met with Josh Ruben, co-founder of Z3VR and executive director of ION XR Lab.
What he found was Josh and his team are doing impressive work in the world of immersive tech. They are not only developing XR programs within the health and wellness field, but also driving an initiative to bring a greater understanding of the unlimited applications and solutions XR can bring to the industrial table here in Houston.
Read MoreA new virtual reality (VR) training module for natural gas leak emergency first responders is now available for use by the industry. With development funding from Operations Technology Development (OTD), GTI worked with PIXO VR to develop the training to better prepare utility personnel to be more effective and efficient with identifying and responding to hazardous conditions.
Read MoreDid this capture your attention? There is clearly a lot of excitement and investment to use Virtual Reality within the Enterprise to improve worker performance and reduce operational costs. Superdata (thanks Stephanie Llamas!) recently issued a report that stated that 71% of the $5.1B spent in 2018 on VR was related to training applications (https://www.superdataresearch.com/xr-training/).
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